Tuesday, 14 October 2014

Sound work

On this post I will write about the Sound work of  'The Worker Games Catching Fired' sequence. In this sequence we have The Boss (David) who is gong to fire his Employee (Courtney) for his own reasons. The employee gets mad at the boss and at that time the Assistant (Naomi) walks in to talk to the boss. The angry employee punches the boss, elbows the assistant and leaves the room.



Diagetic sound was used when David ( The Boss) was typing. We know this because we can hear him type and at the same time we can see him type. This was used to show what he was doing and it makes him seem important and classy as he is typing.


Non-Digetic sound was used when the employee has been fired. We can hear the drum sounds but we can not see any drums and its a sound that the characters can not hear so therefore this is a non-diagetic sound. On this shot we can say that the sound was Parallel too as she is shocked and the drums sound like a surprised sound.


Off screen sound was used the assistant walks in the room and the boss and the employee are still fighting. On the shot we can see the assistant approaching the fight, we can hear the fight but we cannot see the fight. This leaves the audience wondering what is gong on behind the camera, they can hear the fight but it makes it more interesting to watch.


On screen sound was used when the employee punches the boss. The camera was placed in a specific angle which made the punch look real but the sound was actually edited into the shot. The punch shows the anger of the employee towards the boss and makes her seem strong.


Contrapuntal sound was used at the end of the sequence. The sequence was about a firing which makes it a sad part for the employee but the song is love song. The lyrics link to one of the shots in the sequence (It knocks you down) and the boss got punched so that is what made us use that song as a ending.


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